There are 4.4 million people with disability in Australia, yet the availability of appropriate accessible housing and products remains a challenge for many Australians with disability. Noting that since the beginning of the COVID-19 pandemic, living and working from home has increased, and access to additional support services has become restricted. ‘Claro’ is an exploration into the treatment and management of Chronic Pain. Described as an invisible disability, it is often overlooked by those curating products for the market. Claro seeks to provide users with a habit building, interactive device to enable self-sufficient treatment and management of their pain.
Sketch Development
Progression of design concept through iteration, refinement and feedback. 
Testing + Refinement

Testing of early prototypes, that employed the use of paint and an interaction from a user. Focusing on highlighting where a user would place key features (like buttons/speakers) and the primary touch points of the model. 
UX/UI Development

Gradual development from low-fidelity to high-fidelity UX/UI interfaces. Developing a clear user pathway, and a cohesive prototype in Adobe XD.
Final Model + UI Interface

Physical Mock-up of the product, that utilises a phone as a stand in LCD screen to display and test the UX/UI interface.
Product Renders

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